FANDOM


Mage Spells 編集

Branch One 編集

Arcane Bolt
Spells ArcaneBolt.png 能動型
範囲:長距離
起動:15
再使用:6秒
条件:Level 1
球状の魔法のエネルギーを発射し、Spirit damageを与える。
Spirit Damage:(100.0 + Spellpower)×0.3

The caster fires a sphere of magical energy at an enemy, dealing moderate spirit damage.

Arcane Shield
Spells ArcaneShield.png 持続型
範囲:使用者
維持:30
疲労:5%
再使用:10秒
条件:Level 3
このモードがアクティブのとき、Defenseにボーナスを得る。保護sheathを発生させ敵の攻撃をそらすのを助ける。
Defense Bonus:(100.0 + Spellpower)×0.1

The caster generates protective sheath that helps divert incoming attacks, gaining a bonus to defense while this mode is active.

Staff Focus
Spells StaffFocus.png 受動型
条件:Level 7
杖による攻撃に恒久的なボーナスを獲得する。
Damage Bonus (杖使用時, 武器の基本Damageを除く, %): 33.33

The character has specialized in direct attacks using a mage staff, gaining a permanent bonus to damage from basic attacks.

Arcane Mastery
Spells ArcaneMastery.png 受動型
条件:Level 10
アーケインの技に精通することで、スペルパワーに恒久的なボーナスを獲得する。
+5 Spellpower

The mage has gained keen familiarity with the arcane arts, granting a permanent bonus to spellpower.

Branch Two 編集

Fade Shield
Talent NoImage.png Passive
The mage alters Arcane Shield to step partway into the Fade, adding a significant chance of resisting hostile spells or evading physical attacks while that spell is active, and a lesser chance of both when the spell is inactive.
Elemental Mastery
Talent NoImage.png Sustained
The mage has learned to amplify the effects of each of the elements, increasing any elemental damage increased by other attacks while this spell is active.
Attunement
Talent NoImage.png Sustained
The mage has become more attuned to surrounding magical energies, gaining bonuses to willpower, magic, and mana regeneration.
Time Spiral
Talent NoImage.png Activated
The mage, through great concentration, is able to alter perception of time, resetting the cooldown on all spells.

Branch Three 編集

Repulsion Field
Talent NoImage.png Sustained
For as long as this spell is active, waves of repulsive energy emanate from the mage. With every wave, nearby enemies are knocked back unless they pass a physical resistance check. Mana is consumed each time a creature is knocked back.
Invigorate
Talent NoImage.png Sustained
Waves of invigorating bolster nearby allies, substantially reducing their fatigue, meaning that their spells or talents will cost less to activate while this spell is active. However, the caster's mana drains continuously.
Arcane Field
Talent NoImage.png Sustained
While this spell is active, the mage radiates arcane energy every few seconds, emitting waves of projectiles that deal spirit damage to enemies within the field. Each projectile consumes a small amount of mana.
Mystical Negation
Talent NoImage.png Sustained
An aura of beneficial magic surrounds the mage while this spell is active. Every few seconds, the spell banishes any magical effects within the field that were created by a hostile creature. Each dispelled effect consumes a small amount of mana.

Primal Spells 編集

Fire 編集

Flame Blast
Talent NoImage.png 能動型 円錐型の炎を噴射して範囲内にいるすべての標的にFire damageを与えます。範囲内にいる味方もダメージを受けます。

Fire Damage Bonus: (100.0 + Spellpower) * 0.34. Area of Effect - Cone (m, °): 35.0, 35.0.

Spirit Damage: (100.0 + Spellpower) * 0.3.

Flaming Weapons
Talent NoImage.png 持続型 While this spell is active, the caster enchants the party's melee weapons with flame so that they deal additional fire damage with each successful attack.

この魔法がアクティブの間、パーティーの接近武器にFire damageを追加する。 Fire Damage Bonus: Spellpower / 7.5 Limits: 1.0, 10.0.

Fireball
Talent NoImage.png 能動型 The caster's hands erupt with an explosive ball of flame, inflicting lingering fire damage on all targets in the area as well as knocking them off their feet unless they pass a physical resistance check. Friendly fire possible.

範囲内にいる味方もダメージを受けます。 Fire Damage (50.0% initial, 50.0% over duration): (100.0 + Spellpower) * 0.6. Over Duration: 5.0s. Area of Effect - Sphere (m): 7.5.

Inferno
Talent NoImage.png 能動型 The caster summons a huge column of swirling flame. All targets in the area take constant fire damage as they burn. Friendly fire possible.

範囲内にいるすべての標的はコンスタントにFire damageを受けます。範囲内にいる味方もダメージを受けます。

Fire Damage: (100.0 + Spellpower) * 0.4. At Interval(s): 4.0, 30.0.

Earth 編集

Rock Armor
Talent NoImage.png Null The caster's skin becomes as hard as stone, granting a bonus to armor for as long as this mode is active.

Armor Bonus: Spellpower / 4.0. Limits: 2.0, 12.25.

Stonefist
Talent NoImage.png Null The caster hurls a stone projectile that knocks down the target and inflicts nature damage, possibly shattering those that have been petrified or frozen solid. Friendly fire is possible.

Nature Damage: (100.0 + Spellpower) * 0.3. Spell Combinations: Shattering.

Earthquake
Talent NoImage.png Null The caster disrupts the earth, causing a violent quake that knocks everyone in the targeted area to the ground every few seconds, unless they pass a physical resistance check. Friendly fire possible.
Petrify
Talent NoImage.png Null The caster draws from knowledge of the elements to turn the target into stone unless it passes a physical resistance check. While petrified, the target is immobile and vulnerable to shattering from a critical hit. Creatures already made of stone are immune.

Duration (s): 20.0. Spell Combinations: Shattering.

Cold 編集

Winter's Grasp
Talent NoImage.png Null The caster envelops the target in frost, freezing lower-level targets solid. Those that resist suffer a penalty to movement speed.

Cold Damage: (100.0 + Spellpower) * 0.36. Freeze, Probability (%): (1.0 - (Target Level * 0.05)) * 100.0. Minimum: 5.0%. Duration (adjusted for target rank): 5.0s. Movement Speed Penalty: 20.0%. Duration: 5.0s.

Frost Weapons
Talent NoImage.png Null While this mode is active, the caster enchants the party's weapons with frost so that they deal additional cold damage with each melee attack.

Cold Damage Bonus: Spellpower / 7.5. Limits: 1.0, 10.0.

Cone of Cold
Talent NoImage.png Null The caster's hands erupt with a cone of frost, freezing targets solid unless they pass a physical resistance check, and slowing their movement otherwise. Targets frozen solid by Cone of Cold can be shattered with a critical hit. Friendly fire possible.

Cold Damage: (100.0 + Spellpower) * 0.34. Area of Effect - Cone (m, °): 35.0, 35.0. Freeze. Duration (adjusted for target rank): 10.0s. Movement Speed Penalty: 40.0%. Duration: 10.0s. Spell Combinations: Shattering.

Blizzard
Talent NoImage.png Null An ice storm deals continuous cold damage to everyone in the targeted area and slows their movement speed while granting bonuses to defense and fire resistance. Targets can fall or be frozen solid unless they pass a physical resistance check. Friendly fire possible.

Cold Damage (over duration, applied at interval(s)): (100.0 + Spellpower) * 0.1. At Interval(s): 2.05, 30.0. Over Duration: 1.5s. Freeze. Duration (adjusted for target rank): 20.0s. Movement Speed Penalty. Friendly Targets: 50.0%. Enemy Targets: 20.0%. Defense Bonus: 10.0. Fire Resistance Bonus: 50.0. Overall Duration: 30.0s. Effect Limit: 1. Spell Combinations: Flame Quencher, Shattering, Storm of the Century.

Electrical 編集

Lightning
Talent NoImage.png Null The caster fires a bolt of lightning at a target, dealing electricity damage. Friendly fire possible.

Electrical Damage: (100.0 + Spellpower) * 0.3.

Shock
Talent NoImage.png Null The caster's hands erupt, emitting a cone of lightning, damaging all targets in the area. Friendly fire possible.

Electrical Damage: (100.0 + Spellpower) * 0.4. Area of Effect - Cone (m, °): 35.0, 35.0.

Tempest
Talent NoImage.png Null The caster unleashes a fierce lightning storm that deals constant electricity damage to anyone in the targeted area. Friendly fire possible.

Electrical Damage: (100.0 + Spellpower) * 0.1. At Interval(s): 2.0, 30.0. Effect Limit: 1. Spell Combinations: Storm of the Century.

Chain Lightning
Talent NoImage.png Null The caster's hands erupt, emitting a bolt of lightning that inflicts electricity damage on a target, then forks, sending smaller bolts jumping to those nearby, which fork again. Each fork does less damage than the previous. Friendly fire possible.

Electrical Damage: 20.0 / (Target Number).

Creation Spells 編集

Healing 編集

Heal
Talent NoImage.png Activated The caster causes flesh to knit miraculously, instantly healing an ally by a moderate amount.
Rejuvenate
Talent NoImage.png Activated The caster channels regenerative energy to the selected ally, granting them a short term boost to mana or stamina regeneration.
Regeneration
Talent NoImage.png Activated The caster infuses an ally with beneficial energy, greatly accelerating health regeneration for a short time.
Mass Rejuvenation
Talent NoImage.png Activated The caster channels a stream of rejuvenating energy to all members of the party, significantly increasing mana and stamina regeneration for a short duration. This spell includes the character who casts it and it also stacks with Rejuvenate.

Enhancements 編集

Heroic Offense
Talent NoImage.png Activated The caster enhances an ally's aptitude in battle, granting a bonus to attack.
Heroic Aura
Talent NoImage.png Activated The caster sheathes an ally in an aura that completely shrugs off most missile attacks for a moderate duration.
Heroic Defense
Talent NoImage.png Activated The caster shields an ally with magic, granting bonuses to defense and elemental resistances including cold resistance, electricity resistance, fire resistance, nature resistance, and spirit resistance, although at a penalty to fatigue, meaning that the ally's talents or spells will cost more to activate.
Haste
Talent NoImage.png Sustained While this mode is active, the caster imbues the party with speed, allowing them to move and attack significantly faster, although the spell also imposes a small penalty to attack and drains mana rapidly while in combat.

Glyphs 編集

Glyph of Paralysis
Talent NoImage.png Activated The caster inscribes a glyph on the ground that paralyzes the first enemy who crosses its bounds, unless the opponent passes a physical resistance check. A single caster can maintain a limited number of Glyphs of Paralysis at once.
Glyph of Warding
Talent NoImage.png Activated The caster inscribes a glyph on the ground that bestows nearby allies with bonuses to defense and mental resistance as well as a bonus against missile attacks.
Glyph of Repulsion
Talent NoImage.png Activated The caster inscribes a strange glyph on the ground that knocks back enemies unless they pass a physical resistance check.
Glyph of Neutralization
Talent NoImage.png Activated The caster inscribes a glyph on the ground that neutralizes all magic, dispels all effects, drains all mana, and prevents spellcasting or mana regeneration within its bounds.

Summoning 編集

Spell Wisp
Talent NoImage.png Sustained The caster summons a wisp that grants a small bonus to spellpower for as long as this mode is active.
Grease
Talent NoImage.png Activated The caster summons a grease slick that slows anyone who walks on it, as well as causing them to slip unless they pass a physical resistance check. If the grease is set on fire, it burns intensely for a time. Friendly fire possible.
Spellbloom
Talent NoImage.png Activated The caster creates an energizing bloom of magic that grants anyone nearby, friend or foe, a bonus to mana regeneration.
Stinging Swarm
Talent NoImage.png Activated A swarm of biting insects descend on the target, dealing a large amount of damage over a short time. If the targeted creature dies before the swarm dissipates, the insects will jump to another nearby enemy.

Spirit Spells 編集

Anti-Magic 編集

Spell Shield
Spell SpellShield.png 持続型
範囲:使用者
維持:45
疲労:5%
再使用:0.5秒
While this ability is active, any hostile spell targeted at the caster has a 75% chance of being absorbed into the Fade, draining mana instead. Once all mana has been depleted, the shield collapses.

Spell Resistance Bonus: 75.0%. Mana Drain (on caster, on hostile spell impact): (Hostile Spell Base Mana Cost) + 10.0.

Dispel Magic
Spell DispelMagic.png 能動型
範囲:中距離
起動:25
再使用:2秒
条件:18 Magic
The caster removes all dispellable effects from the target. Friendly fire possible.
Anti-Magic Ward
Spell AntiMagicWard.png 能動型
範囲:中距離
起動:40
再使用:30秒
条件:25 Magic
The caster wards an ally against all spells and spell effects, beneficial or hostile, for a short time.

Duration: 10s.

Anti-Magic Burst
Spell AntiMagicBurst.png 能動型
範囲:中距離
起動:40
再使用:30秒
条件:33 Magic
This burst of energy eliminates all dispellable magic effects in the area. Friendly fire is possible.

Mana Alteration 編集

Mana Drain
Spell ManaDrain.png 能動型
範囲:中距離
起動:0
再使用:10秒
The caster creates a parasitic bond with a spellcasting target, absorbing a small amount of mana from it.

Mana Drain/Absorption: (100.0 + Spellpower) * 0.2. Spell Combinations: Improved Drain.

Mana Cleanse
Spell ManaCleanse.png 能動型
範囲:中距離
起動:40
再使用:20秒
条件:18 Magic
The caster sacrifices personal mana to nullify the mana of enemies in the area.

Mana Drain: (100.0 + Spellpower) * 0.4.

Spell Might
Spell SpellMight.png 持続型
範囲:使用者
維持:60
疲労:5%
再使用:10秒
条件:25 Magic
While in this mode, the caster overflows with magical energy, making spells more powerful, but expending mana rapidly and suffering a penalty to mana regeneration.

Spellpower Bonus: (100.0 + Spellpower) * 0.1. Mana Regeneration Penalty (exploration and combat, per): 4.0s. Spell Combinations: Advanced Reanimation, Storm of the Century.

Mana Clash
Spell ManaClash.png 能動型
範囲:中距離
起動:50
再使用:40秒
条件:33 Magic
The caster expels a large amount of mana in direct opposition to enemy spellcasters, who are completely drained of mana and suffer spirit damage proportional to the amount of mana they lost.

Spirit Damage: (Mana Lost) * (0.5 + (Spellpower * 0.01)).

Death 編集

Walking Bomb
Spell WalkingBomb.png 能動型
範囲:中距離
起動:30
再使用:20秒
The caster magically injects a target with corrosive poison that inflicts continual spirit damage. If the target dies while the effect is still active, it explodes, damaging all targets nearby. Although this spell is related to Virulent Walking Bomb, the magic behind the two does not interact; a target cannot be inflicted with both. Friendly fire possible.

Spirit Damage (over time): 100.0 + Spellpower) * 1.0. Duration (s): 20.0.

Death Syphon
Spell DeathSyphon.png 持続型
範囲:使用者
維持:45
疲労:5%
再使用:0.5秒
条件:20 Magic
While this mode is active, the caster draws in nearby entropic energy, draining residual power from any dead enemy nearby to restore the caster's mana.

Mana Absorption (per corpse, once every interval if a corpse is within range): (100.0 + Spellpower) * 0.08. Interval(s): 2.0.

Virulent Walking Bomb
Spell VirulentWalkingBomb.png 能動型
範囲:中距離
起動:40
再使用:40秒
条件:25 Magic
The caster magically injects a target with corrosive poison that inflicts continual spirit damage. If the target dies while the effect is still active, it explodes, damaging nearby targets and possibly infecting them in turn. Although this spell is related to Walking Bomb, the magic behind the two does not interact; a target cannot be infected with both. Friendly fire possible.

Spirit Damage (over time): (100.0 + Spellpower) * 1.5. At Interval(s): 2.0 Duration: 20.0s. Physical Explosion Damage: (100.0 + Spellpower) * 1.5 Heavy Hitter: 67 Spellpower

Animate Dead
Spell AnimateDead.png 持続型
範囲:使用者
維持:80
疲労:10%
再使用:60秒
条件:33 Magic
The caster summons a skeleton minion from the corpse of a fallen enemy to fight alongside the party for a short time, although, as a puppet of the caster, it will not use any talents or spells without specific instruction.

Spell Combinations: Advanced Reanimation.

Telekinesis 編集

Mind Blast
Spell MindBlast.png 能動型
範囲:使用者
起動:20
再使用:30秒
The caster projects a wave of telekinetic force that stuns enemies caught in the sphere.

Duration (s): (3.0 + (4.0 - (Party Size))) * (Target Rank Duration Modifier).

Force Field
Spell ForceField.png 能動型
範囲:中距離
起動:40
再使用:30秒
条件:18 Magic
The caster erects a telekinetic barrier around a target, who becomes completely immune to damage for the duration of the spell but cannot move. Friendly fire possible.

Duration (s): (30.0 + (4.0 - (Party Size))) * (Target Rank Duration Modifier). Spell Combinations: Shockwave.

Telekinetic Weapons
Spell TelekineticWeapons.png 持続型
範囲:味方
維持:50
疲労:5%
再使用:5秒
条件:23 Magic
While this mode is active, the caster enchants the party's melee weapons with telekinetic energy that increases armor penetration. The bonus to armor penetration is based on the caster's spellpower and provides greater damage against heavily armored foes.

Armor Penetration Bonus: Spellpower / 7.0. Minimum: 1.0. Maximum: 12.5.

Crushing Prison
Spell CrushingPrison.png 能動型
範囲:中距離
起動:60
再使用:60秒
条件:30 Magic
The caster encloses a target in a collapsing cage of telekinetic force inflicting spirit damage for the duration.

Spirit Damage (over time): (100.0 + Spellpower) * (Duration / 20.0) * 1.5. Duration (s): (20.0 + (4.0 - (Party Size))) * (Target Rank Duration Modifier). Spell Combinations: Shockwave, Shattering.

Entropy Spells 編集

Debilitation 編集

Weakness
Spell Weakness.png 受動型
範囲:中距離
起動:20
再使用:10秒
The caster drains a target of energy, inflicting penalties to attack and defense, as well as reducing its movement speed unless it passes a physical resistance check.

Attack Penalty: 10.0. Defense Penalty: 10.0. Movement Speed Penalty: 20.0%. Duration (s): (20.0 + (4.0 - (Party Size))) * (Target Rank Duration Modifier). The duration of Weakness is decreased by the target's rank-based effect duration modifier (if applicable).

Paralyze
Spell Paralyze.png 受動型
範囲:中距離
起動:35
再使用:30秒
条件:18 Magic
The caster saps a target's energy, paralyzing it for a time unless it passes a physical resistance check, in which case its movement speed is reduced instead.

Movement Speed Penalty: 20.0%. Duration (s): (15.0 + (4.0 - (Party Size))). (Target Rank Duration Modifier). The duration of Paralyze is decreased by the target's rank-based effect duration modifier (if applicable).

Miasma
Spell Miasma.png 持続型
範囲:使用者
維持:60
疲労:5%
再使用:30秒
条件:25 Magic
While this mode is active, the caster radiates an aura of weakness, hindering nearby enemies with penalties to attack and defense. Unless the opponents pass a physical resistance check, they also suffer a penalty to movement speed.

Attack Penalty: 10.0. Defense Penalty: 10.0. Movement Speed Penalty: 40.0%.

Mass Paralysis
Spell MassParalysis.png 受動型
範囲:中距離
起動:70
再使用:50秒
条件:35 Magic
All hostile targets in the area are paralyzed for a short time unless they pass a physical resistance check, in which case their movement speed is reduced instead.

Movement Speed Penalty: 20.0%. Duration (s): (10.0 + (4.0 - (Party Size))) * (Target Rank Duration Modifier). The duration of Mass Paralysis is increased by smaller party size and decreased by the target's rank-based effect duration modifier (if applicable).

Hexes 編集

Vulnerability Hex
Spell VulnerabilityHex.png 受動型
範囲:中距離
起動:20
再使用:20秒
The target suffers a hex that inflicts penalties to cold resistance, electricity resistance, fire resistance, nature resistance, and spirit resistance.

Resistance Penalties: (100.0 + Spellpower) * 0.3. Duration: 20.0s. Spell Combinations: Improved Drain.

Affliction Hex
Spell AfflictionHex.png 受動型
範囲:中距離
起動:40
再使用:20秒
条件:20 Magic
A contagious hex inflicts penalties to cold resistance, electricity resistance, fire resistance, nature resistance, and spirit resistance on the target and all other enemies nearby.

Resistance Penalties: (100.0 + Spellpower) * 0.2. Duration: 20.0s.

Misdirection Hex
Spell MisdirectionHex.png 受動型
範囲:中距離
起動:45
再使用:40秒
条件:28 Magic
The target suffers a frustrating hex of inaccuracy. All hits become misses, while critical hits become normal hits.

Duration: 20.0s.

Death Hex
Spell DeathHex.png 受動型
範囲:中距離
起動:60
再使用:60秒
条件:36 Magic
The target suffers a hex of lethal bad luck. Every normal hit it suffers becomes a critical hit.

Duration: 10.0s. Spell Combinations: Entropic Death

Sleep 編集

Disorient
Spell Disorient.png 受動型
範囲:中距離
起動:20
再使用:10秒
The caster engages in subtle mental manipulation that disorients the target for a short time, making the target a less effective combatant by inflicting penalties to attack and defense.

Penalty: -5 attack and -5 defense. Duration: 10.0s.

Horror
Spell Horror.png 受動型
範囲:近距離
起動:40
再使用:20秒
条件:18 Magic
The caster forces a target to cower in fear, unable to move, unless it passes a mental resistance check. Targets already asleep when the spell is cast cannot resist its effect and take massive spirit damage.

Duration: 10.0s. Spell Combinations: Nightmare.

Sleep
Spell Sleep.png 受動型
範囲:中距離
起動:35
再使用:50秒
条件:30 Magic
All hostile targets in the targeted area fall asleep unless they pass a mental resistance check, although they wake when hit. Sleeping enemies cannot resist the Horror spell, which will inflict additional damage.

Duration: 12.0s. Spell Combinations: Nightmare.

Waking Nightmare
Spell WakingNightmare.png 受動型
範囲:中距離
起動:40
再使用:40秒
条件:32 Magic
Hostile targets are trapped in a waking nightmare unless they pass a mental resistance check. They are randomly stunned, attack other enemies, or become the caster's ally for the duration of the effect. Enemies that are already asleep cannot resist.

Duration: 20.0s.

Draining 編集

Drain Life
Spell DrainLife.png 能動型
範囲:中距離
起動:20
再使用:10秒
キャスターは自分を癒すために、邪悪な契約を結び相手から生命エネルギーを吸収する。

Health Drain/Absorption / Spirit Damage: (100.0 + Spellpower) * 0.2. Spell Combinations: Improved Drain.

Death Magic
Spell DeathMagic.png 持続型
範囲:使用者
維持:45
疲労:5%
再使用:0.5秒
条件:20 Magic
この魔法がアクティブの間、自分を癒すために近くの敵の死体から残りの生命力を吸収する。

Health Absorption (per corpse, once every interval if a corpse is within range): (100.0 + Spellpower) * 0.1. Interval(s): 2.0.

Curse of Mortality
Spell CurseOfMortality.png 能動型
範囲:中距離
起動:40
再使用:60秒
条件:25 Magic
呪われている間、回復も再生もできないうえ、絶え間ないSpirit damageを与える。

Health Regeneration Penalty (per s): 1000.0. Spirit Damage (over time): (100.0 + Spellpower) * 0.5. Duration: 20.0s.

Death Cloud
Spell DeathCloud.png 能動型
範囲:中距離
起動:50
再使用:60秒
条件:34 Magic
入る者全てにまとわりつき、Spirit damageを与えるEntropicエネルギーの雲を召喚する。味方にも損害が及ぶ。

Spirit Damage (applied at every interval): (100.0 + Spellpower) * 0.1. Interval(s): 2.0. Duration: 30.0s. Spell Combinations: Entropic Death.

Shapeshifter Spells 編集

Branch One 編集

Spider Shape
Spell SpiderShape.png Sustained
Range: Personal
Upkeep: 50
Fatigue: 5%
Cooldown: 90s
大蜘蛛に変身することができる。Spider`s webとPoison spitのアビリティを獲得し、Nature resistanceに大きなボーナスを得る。変身後の強さはキャスターのスペルパワーで決まります。Master Shapeshifterではさらに強力になり、Overwhelmのアビリティを獲得する。
アビリティ:Spider`s web, Poison spit, Overwhelm (Master Shapeshifter)

The shapeshifter can transform into a giant spider, gaining a large bonus to nature resistance as well as the spider’s Web and Poison Spit abilities. The caster’s spellpower determines how powerful the form is. With Master Shapeshifter, the mage becomes a corrupted spider, growing still stronger and gaining the Overwhelm ability.

Bear Shape
Spell BearShape.png Sustained
Range: Personal
Upkeep: 60
Fatigue: 5%
Cooldown: 90s
Requires: Level 8
熊に変身することができる。SlamとRageのアビリティを獲得し、Nature resistanceとArmorに大きなボーナスを得る。変身後の強さはキャスターのスペルパワーで決まります。Master Shapeshifterではさらに強力になり、Overwhelmのアビリティを獲得する。

アビリティ:Slam, Rage, Overwhelm (Master Shapeshifter)

The shapeshifter can transform into a bear, gaining large bonuses to nature resistance and armor as well as the bear’s Slam and Rage abilities. The caster’s spellpower further enhances this bear’s statistics and abilities. With Master Shapeshifter, this form transforms the caster into a powerful bereskarn and gains the Overwhelm ability.

Flying Swarm
Spell FlyingSwarm.png Null The shapeshifter’s body explodes into a swarm of stinging insects that inflict nature damage on nearby foes, with the damage increasing based on the caster’s spellpower and proximity. While in this form, the caster gains Divide the Swarm, and any damage the shapeshifter suffers is drawn from mana instead of health, but the caster regenerates no mana. The swirling cloud of insects is immune to normal missiles and has a very good chance of evading physical attacks but is extremely vulnerable to fire. With Master Shapeshifter, the character gains health whenever the swarm inflicts damage.
Master Shapeshifter
Spell MasterShapeshifter.png Null Mastery of the shifter’s ways alters the forms of Bear Shape and Spider Shape, allowing the caster to become a bereskarn and a corrupted spider, both considerably more powerful than their base forms. In those forms, the shapeshifter also gains Overwhelm. Additionally, the Flying Swarm shape drains health from foes whenever the main swarm inflicts damage.

変身後の能力を強化する。Bear ShapeとSpider ShapeはOverwhelmを使えるようになる。さらにFlying Swarmは攻撃時にHealthを吸収する。

Spirit Healer Spells 編集

Branch One 編集

Group Heal
Talent NoImage.png Activated 癒し系エネルギーを浴びせて、味方のHealthを中程度回復する。
(100.0 + Spellpower) × 0.5

The caster bathes allies in benevolent energy, instantly healing them by a moderate amount.

Revival
Talent NoImage.png Activated 倒れた味方を復活させ、若干のHealthを回復する。

The caster revives a fallen party member, raising them from unconsciousness and restoring some health.

Lifeward
Talent NoImage.png Activated 味方が死にそうになると、自動的にHealthを回復させる。

The caster places a protective ward on an ally that automatically restores health when the ally falls close to death.

Cleansing Aura
Talent NoImage.png Sustained このモードがアクティブの間、癒しと浄化のエネルギーを放出する。数秒ごとに近くの味方のHealthと傷を癒す。

While this mode is active, waves of healing and cleansing energy emanate from the caster, restoring health to all nearby allies every few seconds and curing the injuries of allies very close to the caster.

Arcane Warrior Spells 編集

Branch One 編集

Combat Magic
Talent NoImage.png Sustained While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use Magic to determine combat damage. Aura of Might and Fade Shroud improve the effects. Additionally, regardless of whether the mode is active, an arcane warrior who has learned this spell may use the magic attribute to satisfy the strength requirement to equip higher-level weapons or armor.
Aura of Might
Talent NoImage.png Passive The arcane warrior’s prowess with Combat Magic grows, granting additional bonuses to attack, defense, and damage while in that mode.
Shimmering Shield
Talent NoImage.png Sustained The arcane warrior is surrounded by a shimmering shield of energy that blocks most damage and grants large bonuses to armor and all resistances. When active, however, the Shimmering Shield consumes mana rapidly.
Fade Shroud
Talent NoImage.png Passive The arcane warrior now only partly exists in the physical realm while Combat Magic is active. Spanning the gap between the real world and the Fade grants a bonus to mana regeneration and a chance to avoid attacks.

Blood Mage Spells 編集

Branch One編集

Blood Magic
Spell BloodMage BloodMagic.png 持続型
範囲:使用者
疲労:5%
再使用:10秒
このモードがアクティブのとき、Manaの代わりにHealthを犠牲にします。Blood Mageを癒す効果は著しく低下します。
治癒効果は10%まで減少します。

For as long as this mode is active, the caster sacrifices health to power spells instead of expending mana, but effects that heal the blood mage are much less effective than normal.

Blood Sacrifice
Spell BloodMage BloodSacrifice.png 能動型
範囲:中距離
起動:0
再使用:15秒
条件:Level 12
The blood mage sucks the life-force from an ally, healing the caster but potentially killing the ally. This healing is not affected by the healing penalty of Blood Magic.

仲間の血を吸って自分のHealthを回復します。血液バンクにはクマさんかBlood Controlした敵が最適でしょう。

The blood mage sucks the life-force from an ally, healing the caster but potentially killing the ally. This healing is not affected by the healing penalty of Blood Magic.

Blood Wound
Spell BloodMage BloodWound.png 能動型
範囲:中距離
起動:40
再使用:20秒
条件:Level 14
The blood of all hostile targets in the area boils within their veins, inflicting severe damage. Targets stand twitching, unable to move unless they pass a physical resistance check. Creatures without blood are immune.

Spirit Damage (over time): (100.0 + Spellpower) * 0.6. Paralyzes target that fail physical resistance check for 10.0 * (Target Rank Duration Modifier) sec.

The blood of all hostile targets in the area boils within their veins, inflicting severe damage. Targets stand twitching, unable to move unless they pass a physical resistance check. Creatures without blood are immune.

Blood Control
Spell BloodMage BloodControl.png 能動型
範囲:中距離
起動:40
再使用:40秒
条件:Level 16
The blood mage forcibly controls the target’s blood, making the target an ally of the caster unless it passes a mental resistance check. If the target resists, it still takes great damage from the manipulation of its blood. Creatures without blood are immune.

Spirit Damage (over time): 100.0 + Spellpower. Target that fail mental resistance check becomes caster ally for 20.0 * (Target Rank Duration Modifier) sec.

The blood mage forcibly controls the target’s blood, making the target an ally of the caster unless it passes a mental resistance check. If the target resists, it still takes great damage from the manipulation of its blood. Creatures without blood are immune.

広告ブロッカーが検出されました。


広告収入で運営されている無料サイトWikiaでは、このたび広告ブロッカーをご利用の方向けの変更が加わりました。

広告ブロッカーが改変されている場合、Wikiaにアクセスしていただくことができなくなっています。カスタム広告ブロッカーを解除してご利用ください。

FANDOMでも見てみる

おまかせWiki